Ten Thousand
Coming soonRebuilt from scratchiPhone & Apple TV
it’s alive!
2.0TEN THOUSAND

The table comes alive.

A living board with a little figure in every house, real 3D dice, and a Chaos deck where every card actually plays out in front of you. Same scorekeeper you know, now the best seat at the table.

A living board

Every player gets a house. And a tiny maniac who lives in it.

Each card on the table has a little door, and someone lives behind it. Play a card and your figure steps out to do the job — sneaking to a rival's door, hauling a sack of points, cranking a winch. They react to each other, duck from fire, gloat, sulk, and walk home when it's done.

A five-player board in Ten Thousand 2.0: every player's card has a stick figure out of its door, and a tiny yellow crane is hauling the leader's coins away
Real screenshot · Hostile Takeover in progress
Six glowing 3D dice landed in the dice tray, all showing six, under a green Hot Dice banner worth 3,000
Real screenshot · six of a kind
Real 3D dice

Throw them. Watch them land.

Real physics, four looks, and every phone at the table sees the same throw land the same way. Keep the ones that score, roll the rest. Some cards coat them in molten gold, bury them in snow, blindfold them in tar — or blow them to pieces that stay on the felt until your turn is over.

pick a card. any card.
Chaos mode

28 cards. Zero mercy.

Classic is pure Ten Thousand. Chaos deals a hand of cards that steal, swap, freeze, shield and sabotage — and every single one plays out on the board.

CommonUncommonRareLegendary
Hostile Takeover

Take 10% off the leader with a comically small crane.

Swap

Trade total scores with any player.

Nuke

Fire a rocket at a player: they lose 1,000.

Glitch

Whatever they score next turn goes to you.

Secret Deduction

Played in secret. Their next turn counts against them.

Counterspell

The next card aimed at you bounces back.

Point Drain

Hook a hose to their card and drain their next rolls.

Bank Robbery

Grab the bank pot without rolling the combo.

Equalizer

Pump your score up to the table average.

Wildfire

Everyone else loses 300. You lose nothing.

Freeze

A player skips their next turn.

Heist

Steal 500 straight from a player you pick.

Robin Hood

The leader hands 500 to last place.

Double Trouble

Your next turn counts double — good or bad.

Coin Flip

Heads doubles your next turn. Tails busts it.

Lifeline

Your next busts count as 300, three times.

Hand Swap

Trade your whole hand with another player.

Bounty

If they bust next turn, you take 500 from them.

Snake Eyes

A weak first throw and the snake takes 500.

Blindfold

Their next turn is rolled blind.

Cold Streak

Their next turn is capped at 500.

Hot Seat

Their next bust spins the wheel at them.

Toll Booth

Everyone pays you 10% of what they score.

Tax Day

Everyone else drops 5% into the bank.

Pickpocket

Take a random card from a player's hand.

Insurance

Bust next turn and keep half under the umbrella.

Double Down

Bet 500 on a 1,000-point turn.

Shield

Blocks the next card aimed at you.

Moments

Cards you'll talk about.

A tiny yellow crane hooks the leader's stick figure while gold coins stream across the board

The crane

Hostile Takeover rolls a tiny crane in from the edge, hooks the leader by the belt and shakes the coins out of their pockets.

A red stick figure fires a bazooka and the rocket explodes in a white flash over the leader's card

Nuke

A rocket off the shoulder, an arc over the board and a blast that knocks every figure flat.

A stick figure pours molten gold from a bucket and the dice below turn to gold

Molten gold

Double Trouble pours liquid gold over your dice — and Blindfold drowns theirs in tar.

A frozen player card covered in ice while a blue stick figure thaws it with a hair dryer

Deep freeze

Frost creeps over a card, the turn is skipped, and a hair dryer comes out to thaw it.

A green snake coiled at a player's door, its tongue flicking at the red stick figure who lives there

Snake Eyes

A little snake gets tossed out a door, coils at the victim's house and waits for a weak first throw.

A blue-and-white striped umbrella held up by a stick figure over the dice tray

Insurance

An umbrella over your dice. Bust, and half the turn slides down it into your card.

Apple TV

The whole room is watching.

Put the game on the big screen. The TV draws the same living board, a panel for the card just played, a ticker of recent cards and a podium for the winner. Secret cards stay secret until they bite.

The Apple TV board: five player cards across the top, a stick figure tossing coins between cards, the dice tray below and a Card Played panel showing Robin Hood
Real screenshot · Apple TV
And everything else

Built for game night.

Every phone at the tableJoin with a code, sit in your seat, roll on your own phone.
No internet? No problemNearby play links phones in the same room, fully offline.
Smart dicePair GoDice and just throw. The app reads every face.
Stats that matterLeaderboards, records and history, Classic and Chaos kept apart.
Sound & hapticsEvery card has its own sound and feel.
Your house rulesTargets, quick games, the bank and the punishment wheel.
No accountNo sign-up, no email. A group code is all it takes.
No adsEver.

…and dozens of fixes.

Coming soon.

Ten Thousand 2.0 is on its way to iPhone and Apple TV. Classic stays free. Until then, Ten Thousand 1.2.1 is on the App Store now and free to use.

Play 1.2.1 free on the App Store