The table comes alive.
A living board with a little figure in every house, real 3D dice, and a Chaos deck where every card actually plays out in front of you. Same scorekeeper you know, now the best seat at the table.
Each card on the table has a little door, and someone lives behind it. Play a card and your figure steps out to do the job — sneaking to a rival's door, hauling a sack of points, cranking a winch. They react to each other, duck from fire, gloat, sulk, and walk home when it's done.


Real physics, four looks, and every phone at the table sees the same throw land the same way. Keep the ones that score, roll the rest. Some cards coat them in molten gold, bury them in snow, blindfold them in tar — or blow them to pieces that stay on the felt until your turn is over.
Classic is pure Ten Thousand. Chaos deals a hand of cards that steal, swap, freeze, shield and sabotage — and every single one plays out on the board.
Take 10% off the leader with a comically small crane.
Trade total scores with any player.
Fire a rocket at a player: they lose 1,000.
Whatever they score next turn goes to you.
Played in secret. Their next turn counts against them.
The next card aimed at you bounces back.
Hook a hose to their card and drain their next rolls.
Grab the bank pot without rolling the combo.
Pump your score up to the table average.
Everyone else loses 300. You lose nothing.
A player skips their next turn.
Steal 500 straight from a player you pick.
The leader hands 500 to last place.
Your next turn counts double — good or bad.
Heads doubles your next turn. Tails busts it.
Your next busts count as 300, three times.
Trade your whole hand with another player.
If they bust next turn, you take 500 from them.
A weak first throw and the snake takes 500.
Their next turn is rolled blind.
Their next turn is capped at 500.
Their next bust spins the wheel at them.
Everyone pays you 10% of what they score.
Everyone else drops 5% into the bank.
Take a random card from a player's hand.
Bust next turn and keep half under the umbrella.
Bet 500 on a 1,000-point turn.
Blocks the next card aimed at you.

Hostile Takeover rolls a tiny crane in from the edge, hooks the leader by the belt and shakes the coins out of their pockets.

A rocket off the shoulder, an arc over the board and a blast that knocks every figure flat.

Double Trouble pours liquid gold over your dice — and Blindfold drowns theirs in tar.

Frost creeps over a card, the turn is skipped, and a hair dryer comes out to thaw it.

A little snake gets tossed out a door, coils at the victim's house and waits for a weak first throw.

An umbrella over your dice. Bust, and half the turn slides down it into your card.
Put the game on the big screen. The TV draws the same living board, a panel for the card just played, a ticker of recent cards and a podium for the winner. Secret cards stay secret until they bite.

…and dozens of fixes.
Ten Thousand 2.0 is on its way to iPhone and Apple TV. Classic stays free. Until then, Ten Thousand 1.2.1 is on the App Store now and free to use.
Play 1.2.1 free on the App Store