Ten Thousand is that press-your-luck dice game — roll six, bank the points you dare to keep, and race to 10,000. Tap each turn in, roll the dice on screen, or pair a set of GoDice and just throw them. The running total, the busts and the final turn look after themselves, on every phone at the table at once.
New: one Play button that finds the game at your table or starts one, phones shared between several players, play with no internet, house rules saved and shared — and a Chaos deck of 25 cards, with a guide to every one of them in the game.


Every game starts by choosing how the score gets in. All three keep the same board, the same stats and the same sync — pick whichever suits the table, and change it next game.
You roll real dice and tap the turn's total. Fastest if everyone already knows the scoring, and the way the app has always worked.
Tap to roll six dice in the app and set aside what scores. It works out the three-of-a-kinds, the hot dice and the busts, so nobody does the maths.
Pair a set of GoDice and throw them on the table. The app reads every face and scores the turn on its own.

Tap Play. If somebody at the table already has a game open, it is right there with its seats — tap it and sit down. If nobody does, you set one up. Nobody has to decide first whether they are hosting or joining, and a half-played game waits here too, to carry on or swipe away.

With dice on screen, a new game opens a room first. Everyone taps Play on their own phone and picks their name; the scorekeeper sees each seat fill, then starts it. Anyone can still sit down after it begins.

When it's your turn, six dice come up on your phone. Roll, tap the ones you keep, roll again or bank it. It knows every combination, the hot dice and the busts. Everyone else at the table watches the same dice land on theirs — kept dice green, scorers amber — and the total counts up as you go.

Pick GoDice on the New Game screen and throw real dice on the table. The app reads every face, scores the turn, and can light the dice as they land.
GoDice are Bluetooth dice made by Particula, with the pips and heft of ordinary dice and a sensor inside. Ten Thousand talks to a set of up to six directly — there is nothing to buy in the app, and no account to make.
GoDice are made by Particula and sold separately. Ten Thousand is not affiliated with them — it simply speaks their language.

Classic keeps score and nothing else. Chaos bolts rules on top, and you pick which ones before every game — none of them are compulsory, and each one explains itself on the setup screen whether it is switched on or not.
Players are dealt cards to hold and play. Freeze a turn, heist 500, blindfold a rival, bounce a card back with Counterspell, bet on your next turn with Double Down, or lift a card from somebody's hand. Tap Cards in any game to read every one.
Reach the target and your score is locked: nothing can raid, swap or tax it, and you play no more cards. Only a Hostile Takeover, in the final round, can still take a bite.
Pay points out of your own score to raid a rival. Two wheels back to back: the first decides whether it sticks, the second sets how many of their next rolls count against them instead of for them.
Drained points pile into a pot. Roll the game's own six-dice combo and the whole thing is yours — with GoDice, every die flashes blue when it lands.
Chaos games wear a skin, Neon or Space, across the board, the cards and the wheels — or the Classic look, in your own accent colour. The Apple TV wears the same one, so the whole room gets the show.

Everyone holds a hand, one card a turn. A Toll Booth takes 10% of every turn until your next; Double Down bets 500 on your next roll; Counterspell bounces the next card back at whoever played it; Blindfold hides a rival's dice and score for a turn. Whatever is in play shows on the player's seat, so the table can see the trap — if not always which one.

Tap Cards at the top of any Chaos game for the whole deck: what each one does, what it needs — three players, the bank, dice on screen — and which are switched off in this game. How to Play has the same list.

Cards that move points or take a turn away — a Heist, a Freeze, a Swap, a Hostile Takeover — play out on every phone and the TV, the points crossing between the two players. Cards that only mark or bet slide in as a line at the top and get out of the way.

Write your own forfeits once, then choose how they fire: at random, at odds you set, or on a wheel you spin at whoever you like. Buy a spin with points, earn one with a big roll, or let a bust spin it back at you. Save a landed forfeit to serve later.

A big numpad and a running total. Busts, the 600 to get on the board, the race to 10,000 and the final turn are all handled — and it says who's WINNING as you go. Everyone at the table sees the same board.

A rating out of 100, win and bust rates, averages, records, head-to-head against everyone you play, and badges to unlock. Split it by Classic or Chaos, real dice or on-screen, or see every game together.

Highest score, most wins, longest streak, worst bust rate — for Classic, Chaos or everything, real dice or on-screen. Everyone with five games or more is ranked, gold to bronze.
Roll six dice and set aside the ones that score. Bank them, or risk another roll for more — but roll nothing that scores and you bust, losing everything from that turn. Clear all six and you roll again. First to 10,000 sends everyone into a final turn.
Only 1s and 5s score on their own — everything else needs three or more of a kind, landed in a single roll. Three pairs earn no bonus, but any 1s and 5s among them still count. Your first turn has to reach 600 to get on the board.
Share a short group code and the whole table sees the same scoreboard and stats — instantly, over the cloud.
No Apple TV? Open the web spectator, put in your group code, and the same live board follows the game in any browser.
A free companion app. Enter your group code once and it shows whatever game is live: the board, the dice as they land, the wheel, and an awards podium when somebody wins.
No email, no password. A group is a code you make up, and that's the whole of it. Link the same player across groups for combined stats.
No advertising, no analytics, no data brokers. Pick one of seven accent colours and the whole app follows it.

Blue, red, green, teal, purple, pink or orange. Pick one in Settings and the whole app follows it — not just the buttons, but the cards, the labels and the ground under them. A Chaos game in the Classic look wears it too.

Pass the target and everyone else gets one more turn to beat you. However it ends, the game closes on a podium — the crown, the final scores counting up, and everyone else in order underneath. The same podium plays on the Apple TV.
The whole of it is in the privacy policy.
Ten Thousand 1.2.1 is out now on the App Store — free to use on iPhone, with the free companion app for Apple TV. Bring your own dice. Ten Thousand 2.0 is on its way: see what's coming.